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Unity cloud build web player vs web gl
Unity cloud build web player vs web gl












unity cloud build web player vs web gl
  1. Unity cloud build web player vs web gl manual#
  2. Unity cloud build web player vs web gl code#

This option only appears when you have the Development Build checkbox checked. Note, however, that this means development builds are very large, and too large to distribute. In addition, development builds do not compress content (that is, content is not minified) they maintain JavaScript in human-readable form, preserving function names so you get useful stack traces for errors.

unity cloud build web player vs web gl

When you check the Development Build checkbox, Unity generates a development build which has Profiler support and a development console to see errors. In the dialog box, select WebGL from the Platform list, then select Player Settings…. Build player optionsĪccess the WebGL options via the in the Build Settings dialog box. data files accessible because the server needs to provide these files to clients. Alternatively, you can run Chrome with the -disable-web-security command line option which allows it to load content from local file URLs. To work round Chrome’s restrictions, use Unity’s Build & Run command ( File > Build & Run) the file is then temporarily hosted in a local web server and opened from a local host URL. However, for security reasons, Chrome places restrictions on scripts opened from local file URLs, so this technique does not work in Chrome. You can view your WebGL player directly in most browsers by opening the index.html file.

Unity cloud build web player vs web gl code#

See the comments on Distribution size below.)Ī MyProject.js JavaScript file containing the code for your player.Ī m file containing a binary image to initialize the heap memory for your player.Ī MyProject.data file containing the asset data and scenes.Ī UnityLoader.js file containing the code needed to load up the Unity content in the web page. (Note that if you make a release build, files in this folder are compressed and have a. The Development or Release folder contains the following files (the MyProject file name represents the name of your project).

Unity cloud build web player vs web gl manual#

See the User Manual page on WebGL templates for more information. When you build a WebGL project, Unity creates a folder with the following files:Īn index.html file which browsers can navigate to load your content.Ī Development or Release folder containing your generated build output files (which folder depends on whether you do a development build or not).Ī TemplateData folder (at least when building with the default template), containing the loading bar and other template assets.














Unity cloud build web player vs web gl